Homeland: Lay to Rest - UX / Encounter / Level Designer
TEAM: Nuclear Lunch
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Aug 2019 - April 2020
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Homeland is a third person action/adventure game where the player throws a chakram to defeat enemies and solve puzzles.
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What did I do?
- Researched and designed areas that fit the setting and theme of the game
- Extensively tested areas to make sure the flow and the feel of the game felt right
- Planned combat encounters to fit the difficulty level intended for each area
- Designed dynamic arenas to use for both combat and boss encounters
- Went through the game to adjust the feel of the game to fit the intended vision
Surge - Creative Director / Level Designer
TEAM: Fly to the Moon
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Aug 2018 - April 2019
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A 2D single-player PC runner game with an urban neon aesthetic where the player helps a fallen ion star to recharge and navigate a near-future city to return to the sky.
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What did I do?
- Collaborated with a team to create an overall vision for the game
- Decided which elements to include and get rid off to fit deadlines
- Create an experience tailored for the targeted audience for the game
- Created maps and edited maps and levels for the game
- Supervised the creation of aspects of the game to fit the experience