Homeland: Lay to Rest
By Nuclear Lunch
Academic Team Project
Aug 2019 - April 2020
Engine: Unreal 4
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Team Size: 16
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Platform: PC
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UX / Level Designer
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Level Design
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UX Design
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Encounter Design
- Planned and tested different standards for the games combat to be adhered to, separated by difficulty
- Tested the games combat in a variety of different environments and layouts
- Tested different encounters with enemies to create a baseline difficulty to be adapted at sections in the game
- Used the baseline to place combat encounters where they are needed in sections depending on the planned difficulty of each area
chrisdalgm@gmail.com
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Resume Game Design![]()
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